D&D, or Dungeons and Dragons, has grown from a difficult game played in musty basements to a worldwide phenomenon. The world of D&D has been introduced to more people than ever before thanks to shows like Stranger Things and The Big Bang Theory. Also, the rise of podcasts and web series like Critical Role and Acquisitions Incorporated, where people play D&D online for everyone to watch, has attracted a much larger audience than your typical nerd. Gary Gygax and Dave Arneson created the fantasy tabletop role-playing game Dungeons & Dragons (abbreviated as D&D or DnD). Miniature war games inspired the game, and the basic rule system was based on a variant of the 1971 game Chainmail. The release of Dungeons & Dragons is widely regarded as the beginning of modern position games and the role-playing game industry.
You play the role of a fantasy character in Dungeons and Dragons 5E. Roleplaying occurs when your character interacts with others in the real world. Roleplaying can be done in a variety of ways, so don’t be put off if this sounds intimidating! You can go all-in with an accent or a different voice, pretending to be the character. Alternatively, you can describe your character’s actions as follows: “Ulfgar walks up to the barmaid and asks for drinks for the party. “If you’ve seen Lord of the Rings, you’ll recognize these fantasy race options, particularly the dwarves (we mean, uh, Halflings). Each race has its own set of racial characteristics and abilities, as well as a few subraces for added variety.
Elf Elves are magical, otherworldly people who live in the world but are not fully into it. They live in ethereal places like ancient forests or silvery spires glistening with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Nature and magic are valued by elves, as are art and artistry, music and poetry, and all that is good in the world.
The majority of Halflings’ lives revolve around the comforts of home: a safe haven away from marauding monsters and clashing armies; a roaring fire and a generous meal; fine drink and fine conversation. While some Halflings live in isolated agricultural communities, others form nomadic bands that travel constantly, drawn by the open road and the vast horizon to discover the wonders of new lands and peoples.
Perhaps they strive to accomplish as much as they can in the time they have because their lives are shorter. Perhaps they believe they have something to prove to the elder races, which is why they build mighty empires based on conquest and trade. Humans are the world’s innovators, achievers, and pioneers, for whatever reason.
The dragon born, as the name implies, are dragon born who walk proudly through a world that greets them with fearful incomprehension. Dragons born were created from dragon eggs as a distinct race, combining the best characteristics of dragons and humanoids, and were shaped by draconic gods or the dragons themselves.
Half-elves, who live in two worlds but truly belong to neither, combine what some consider to be the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition balanced by elves’ refined senses, love of nature, and artistic tastes. Many half-elves, unable to fit into either society, choose to wander alone or join other misfits and outcasts in the life of an adventurer.
Alliances can form between Orc and human communities, whether they are under the leadership of a powerful warlock or have fought to a halt after years of conflict. Some half-orcs advance through the ranks to become respected leaders of Orc communities. Some people venture out into the world in order to prove their worth. Many of these people go on to become adventurers, rising to greatness as a result of their heroic deeds.
Their appearance and nature are not their faults; they are the result of an ancient sin for which they, their children, and their children’s children will be held eternally responsible. The warrens and neighborhoods where gnomes form their tight-knit communities are buzzing with activity. The hum is broken up by louder sounds, such as a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and, most notably, bursts of laughter. Gnomes savor every moment of invention, exploration, investigation, creation, and play.
After deciding on your character’s race, you must choose a class. Your class in Dungeons and Dragons 5E determines what you can do and, eventually, what role you’ll play in the group. This is how you determine who will be the tank, support, healer, or DPS in any online game.
Barbarian (Tank): A primal fighter who channeled their rage into powerful attacks and damage resistance.
Combatant (Tank) A well-trained and practiced warrior with superior weapon and technique mastery.
Monk (DPS) A martial arts master who can channel their ki to increase the power of their attacks.
Rogue (DPS) Rogues are as sneaky as they come, with the ability to sneak up on enemies and easily pick locks.
Cleric (Healing, Support) A God-chosen acolyte with divine healing power who wields some seriously powerful magic.
Bard (Support, DPS) is a performer who can channel a variety of spells through their words, songs, or music.
Sorcerer (DPS, Support): Born with innate magic that is unpredictable, but packs a powerful punch.
Warlock (DPS, Support) A person who made a pact with such a powerful entity in exchange for magical abilities and also powers.
Wizard (DPS, Support) A person who devotes all of their time to reading and researching magic in order to learn as much as possible.
Druid (Healing, DPS, and Tank) is one with nature, with powerful magic that can both harm and heal.
Each class has a number of subclasses that allow you to further tailor your abilities. It will depend on which God you worship and what that God’s focus is for clerics. You could be a Life Cleric, working tirelessly to heal and inspire those around you, or a Tempest Cleric, summoning the power of the storm to smite their foes. You could have trained as an Assassin, who is deadly when they get the upper hand on their opponents, or as an Arcane Trickster, who has learned to supplement their stealth with magic. Most classes gain subclass options at level 3 (Clerics, Sorcerers, and Warlocks begin at level 1, and Druids begin at level 2).
Each spellcaster will be given a set number of spell slots in which to cast these spells. You must rest after you’ve used all of them before casting these spells again. These can be a mix of damage spells like a Fireball thrown at your enemies, healing spells to restore someone’s health or control spells that make your enemy think you’re actually really cool and don’t want to kill you after all. D&D dice are awesome if you can hit someone with your sword, sneak past the guards, or resist the magical charm of that gorgeous half-elf bard who’s been suspiciously chatting you up. There will also be many d12s, d10s, d8s, d6s, and d4s.
So, you’ve figured out how the game works, chosen a race and class, and are ready to enter the world of Dungeons and Dragons? Awesome. I guarantee you’ll enjoy it! Before you begin, you will require the following items: You can make your character sheet online with a tool like D&D Beyond, and you can also purchase the books there. If you buy a physical copy of the Player’s Handbook (from Amazon or your local game store), there will be a blank character sheet in the back for you to use. In any case, ask a friend who is familiar with the game or your Dungeon Master for help filling out the forms, and you’re ready to go. Roll the dice, explore new worlds, and become the hero you’ve always desired to be!
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