New York Attorney General Files Lawsuit Against Valve Over Loot Box Systems
Valve, a renowned video game developer, finds itself at the center of a lawsuit filed by New York Attorney General Letitia James. The issue at hand is the company’s use of loot box systems in video games like Counter-Strike 2, Team Fortress 2, and Dota 2. According to a press release from the attorney general’s office, Valve is accused of “unlawfully promoting gaming” through these systems.
Details of the Lawsuit
The lawsuit alleges that Valve’s loot box model, which charges individuals for a chance to win valuable items based on luck, is a clear violation of the Constitution and New York’s criminal law. It accuses the company of raking in “tens of millions of dollars” by selling loot box keys to thousands of New Yorkers. Furthermore, the company is said to have “earned millions of additional dollars in commissions from New Yorkers who sold virtual items obtained from loot boxes.”
Loot Boxes and Their Influence
The suit points out that these loot boxes are especially harmful as they are popular among children and adolescents. Users can purchase keys to open loot boxes in certain Valve games, with the reward being randomly selected virtual items. These items can then be sold on the Steam Community Marketplace and other third-party marketplaces. The rarest items, according to the lawsuit, can fetch prices of “thousands of dollars.”
The Economics of Loot Boxes
The systems in place require users to pay $2.49 plus tax to Valve for opening loot boxes. However, the items users often get are “worth less than what the user spent on the key,” the lawsuit states. The experience of opening a loot box in games like Counter-Strike 2 is likened to that of a slot machine, further underscoring the gambling aspect of these systems.
The Desired Outcome of the Lawsuit
The attorney general seeks a court order to “permanently prevent Valve from promoting gaming features in its games, disgorge all ill-gotten gains, and pay fines for violations of New York laws.” The intent is to hold the company accountable for its alleged unlawful practices and to protect consumers, particularly children and adolescents, from potential harm.
Valve has not yet responded to requests for comment on the lawsuit. This case serves as a reminder of the ongoing debates surrounding the ethics and legality of loot box systems in video games.

