The response to the Postal Games was never what anyone would call “positive.” There was some optimism that things might turn out differently when Postal 4 spent a significant period in Early Access, allowing players to notify the developer of flaws to build a better final release. The film was thereafter released with a Metacritic score in the low 30s. Despite the series title, Postal Brain-Damaged is an excellent film. It’s on the verge of becoming excellent. However, it is hampered by various flaws and significant issues with balance and adversary placement.
Brain Damaged is not a Postal game. Not at all. It contains the series’ protagonist and comedy. However, structurally & gameplay-wise, it’s a first-person shooter from the 1990s. According to the narrative, the Postal Dude is sleeping and dreaming of numerous things. There are three episodes with five stages, each featuring the Postal Dude striving to achieve some ridiculous objective. The cutscenes are wonderfully animated and produced. However, since this is Postal humor, the game isn’t all that amusing. However, the presentation’s originality might provoke a few giggles here and there.
The stages in the game are big and nicely planned. Every level has a unique theme that is never repeated. The level design is distinctive and consistently original, making exploration and navigation enjoyable. They’re the standard “find colored keys then open doors” kind, and the level design rivals, if not outperforms Dusk. That’s how fantastic the design is.
The initial level is set in a cartoonish suburban area, but you’ll soon find yourself at a caricatured representation of the US-Mexico border. Later, there’s an asylum, a game convention, and a slew of other interesting, character-packed settings.
The firearms are all of the same calibers. Sure, a handgun, machine gun, double-barreled shotgun, and grenade launcher are all on exhibit, and they’re all rather entertaining to use. Then comes the more unusual ones, like the Brainfucker 9000, which is just an explodey beam. A bow and arrow fire rainbow dildos that attach to walls. The most effective weapon in the game is a vacuum cleaner that shoots cats, which flatten cartoonishly when they strike something. You may then suck them up and blast them out again. It’s hilarious.
The majority of the firearms feature proper additional firing modes. The handgun has a three-shot limit. The shotgun is equipped with a meat hook à la Doom Eternal. The machine gun shoots stasis fields. Huh. So much of Postal Brain-Damaged exudes joy. It is no surprise that the game has already received an Overwhelmingly Positive rating on Steam.
Continuing the impressiveness, the bestiary is generally excellent. Each episode has its own set of adversaries. However, they do mix it up a little. The aesthetics of Postal: Brain-Damaged are reminiscent of Quake, with tonnes of chunky pixels throughout. Regardless, everything feels comprehensive and well-established. The adversaries are just as varied as the levels. Flying fat guys that chuck hamburgers, lizard people, a toy monkey that generates a swarm of tiny toy monkeys that follow you, and nasty furries are all possible. This game required a great deal of imagination. Enemies explode gruesome bits when they die, and you may move their bodies about by walking or sliding into them.
The levels are littered with usable things. Crack pipes cure you, portable armor jackets provide full armor, and various liquids provide Postal Dude with fighting powers such as scorching and freezing. Even though the tide goes against you, some goods can help. But this is one of those videogames where you lose all your junk between episodes, so there’s no point in stockpiling anything if Postal Brain-Damaged didn’t have some pretty severe issues.
Those issues, however, do not irreparably harm the game. It’s simply too excellent for that. They did, however, put a damper on the proceedings.
Let’s begin with the bugs. Gamers got bogged down in level geometry. Weapons ceased injuring foes & their attacks ceased hurting the player at one level. The second boss did not load the first time you attempted the level. When you try to load a quicksave from an earlier level, it will send you back to the beginning of the current level. When you initially defeat the second boss, pressing the “next level” button restarts the level. The boss laid down on the ground and stopped moving during the second phase of the final boss encounter, enabling me to steal an easy kill.
Others on the Steam forums have reported similar difficulties with level triggers not working and requiring restarts. To put it plainly, Postal: Brain-Damaged required significant bug fixing. But that’s not the only thing that might have been improved. The quantity of damage done by foes is pretty balanced. However, some opponents do too much damage and may kill you in 3 hits. This isn’t a big deal because you have a quicksave, but it might still be annoying.
POSTAL: Brain-Damaged is already available on PC in the United States and the United Kingdom. The release date for the Ps4, Ps5, Xbox One, and Xbox Series X will be revealed in the United States and the United Kingdom.
Because Postal: Brain-Damaged uses a retro-inspired graphic design evocative of previous games from the era, its system requirements are relatively modest. A fourth-generation Intel i5 CPU or similar, an NVIDIA GeForce GTX 780M GPU or comparable, 4GB of RAM, and 4GB of storage are required at a minimum.
V-Sync, gamma, anti-aliasing, and FOV are the only visual parameters available for customization. The slowdown was non-existent, and gamers didn’t encounter any errors that would’ve spoiled their run. The gibs were clean and gruesome, and they should stay that way even on low-cost laptops that use integrated graphics rather than a dedicated GPU.
Postal: Brain-Damaged is currently exclusively available on Steam, with a platform release on PS5, Xbox Series X, & Nintendo Switch scheduled for later this year. The game supports controllers and Steam Achievements. However, it is not Steam Deck certified.
Ironically, Postal: Brain-Damaged is a rational and clear-headed new path for the Postal series. Leaving aside Postal 4’s mundane tasks & aimless open world to focus on basic levels and powerful wave shooting was a wise decision. Though the comedy remains as low-brow as before, it is less repetitious and reduces the penis and feces jokes from a nauseating 10 to a bearable 5. Postal Brain Damaged is a long-awaited comeback to psychopathic form for the franchise, with a broad array of insane weaponry and a netherworld full of nightmare nemeses to unleash them on.
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